They don’t try to actively aid the party in obtaining a better outcome than they do in the original timeline, and their behavior seems reflexive instead of conscious. However, Whispers seem to be limited to robotically attempting to preserve the original FF7 timeline. Chapter 17: Healed Barret when Sephiroth stabbed him.Chapter 17: Kept Hojo from revealing that Cloud wasn’t in SOLDIER.Chapter 13: Ensured the Turks can drop the Sector 7 plate when the party wins the fight.Chapter 8: Held Cloud back from killing Reno in the church and dragged Cloud and Aerith towards their escape.Chapter 4: Injured Jesse so Cloud has to go on the Sector 5 reactor mission.Chapter 2: Ensured Cloud and Aerith meet in Sector 1 and chased Aerith away when Shinra soldiers appeared.Here are just a few instances where the Whispers intervened to ensure the events seen in the original FF7 transpired: Sometimes these actions are subtle, and other times the Whispers act forcefully to protect the timeline. If you look back at the events of FF7 Remake, the Whispers appeared to change any significant events that would have pushed Cloud and the party away from their journey to the Shinra building and subsequent pursuit of Sephiroth. To do this, it utilizes the Whispers, arbiters of fate who “correct” events when they start to stray from the script. For whatever reason, the planet seeks to ensure the events that occurred in the original FF7 happen across all timelines. The Midgar we play through in Final Fantasy 7 Remake is likely not the Midgar seen in the original, but an alternate Midgar in another timeline. The Lifestream’s perception of space and time seems to also extend to parallel timelines. If Shinra had extinguished the Lifestream via extraction of Mako, it wouldn’t have only doomed the planet in the present, but in the past as well. This means Shinra’s use of Mako energy was even direr than it seemed. ![]() This consciousness can react to dangers to the planet with a multitude of tools, one of which is the Whispers.Īccording to information in FF7 Remake, the Lifestream perceives all space and time experienced by all the souls that ever comprised it simultaneously. ![]() The Lifestream is both a source of great power and the collective consciousness of the planet. When living things die, their souls return to the stream. The soul of each creature that lives on Gaia is born of a gathering of concentrated energy beneath the planet’s crust called the Lifestream. The planet Final Fantasy 7 (and Remake) takes place on is called Gaia. So, I’ll break down a bit of the lore of the original game before we get to what the Whispers are and what they’re trying to do. If you haven’t, none of the last hour and a half or so of FF7 Remake is going to make any sense to you. Okay, so, Final Fantasy 7 Remake really assumes you’ve played the original game. These ghoulish entities are sent by the consciousness of the planet to… Wait, let’s back up a bit. It is not a spoiler but it literally ends when you leave Midgar so yup.The big difference between the original FF7 and the remake, at least at first, is the presence of the Whispers. Square Enix took that and turned it into a fun 30+ hour game. The Midgar section in the original FF7 was around 3 - 4 hours long only, there is not much story there, just a set up. The biggest issue is that the story really doesn't go anywhere, it is just a setup. The camera will just go all over the place. The camera is ok for the most parts but some battles can get really clunky, especially if the enemies are in a small area or if they are flying. You don't get a chance to go to that area anytime you want. ![]() ONCE YOU LEAVE AN AREA, THAT IS USUALLY IT. I wish you had more opportunities to explore the city but you don't really get that. ![]() There is still some customization involve but it mostly deals with material as opposed to stats, since stats are generally gain to a certain extend. In the places that you are given a choice to "grind," it is not worth it since the enemies give so little experience points and you have to leave areas and return for the enemies to revive. This is not really an RPG in the sense you don't really get much opportunity to level up since it follows a fairly traditional action game (stage 1, stage 2, etc.). THIS GAME IS GREAT, but it is not perfect.
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